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This section describes how Liquid War 6 handles network messages. Note that for now this is purely theorical, more of a draft, a plan, it might change before being implemented.
Bare technical stuff.
Out of band messages:
TCP messages:
LW6 <passwd> <client-id> MSG1 MSG2
UDP messages:
LW6 <passwd> <client-id> MSG1 LW6 <passwd> <client-id> MSG2
HTTP messages:
/lw6/<passwd>/<client-id>/MSG1 /lw6/<passwd>/<client-id>/MSG2
HTTP public URLs:
error 404 -> /lw6/ /lw6/ -> HTML human readbable page /favicon.ico /lw6/favicon.ico /lw6/screenshot.jpg /lw6/<oob>
MSG syntax:
<serial>-<i>-<n> COMMAND
COMMAND format:
<round> <server-id> <command> <arg1> ... <argN>
COMMAND examples:
2 1234abcd1234abcd REGISTER 3 1234abcd1234abcd ADD 5678 YELLOW 4 1234abcd1234abcd SET 5678 20 5 10 1234abcd1234abcd NOP 400 1234abcd1234abcd REMOVE 5678 1000 1234abcd1234abcd UNREGISTER